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3D Character Art & Concept: Sheik (Zelda) Stylized Redesign

My 3D concept art take on redesigning Zelda as Sheik from the Legend of Zelda series. All 3D sculpted and polypaint in ZBrush. Illustration renders composited in Photoshop. Redesigning Sheik I tried to capture Zelda's look in various Legends of Zelda game in a stylized artstyle but also include some semi-realistic elements in the outfit. Kept the stylized anatomy but put in some details as well as a bit of celshading using some ZBrush filters, textures, and just polypaint to get that 2D/3D render.

3D Concept Illustration: Sheik (Zelda) Stylized redesign render composited in Photoshop

3D Concept Illustration: Sheik (Zelda) Stylized redesign render composited in Photoshop

3D Concept Art: Sheik (Zelda) Close Up Turnaround video

3D Concept Illustration: Sheik (Zelda) in the cliffs overlooking the twilight skies

3D Concept Illustration: Sheik (Zelda) in the cliffs overlooking the twilight skies

3D Concept Art: Sheik (Zelda) pose turnaround video close up grey sculpt

3D Concept Art: Sheik (Zelda) Close Up & Accessories

3D Concept Art: Sheik (Zelda) Close Up & Accessories

3D Concept Art: Sheik (Zelda) Hairstyle & Mask Sketch Exploration

3D Concept Art: Sheik (Zelda) Hairstyle & Mask Sketch Exploration

3D Concept Art: Sheik (Zelda) orthographic turnarounds

3D Concept Art: Sheik (Zelda) orthographic turnarounds

3D Concept Art: Sheik (Zelda) turnaround videos